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An outcast, Mon is abandoned by his friends following a lightning strike to his antlers which left them less-than-flourished. In his efforts to pursue his former self and form a new identity with even better antlers than he had before, Little Mon sets out upon his quest of all quest - meeting peculiar fellows along the way.
The main, most predominant sprites of gameplay are shown here. More will come, so stay tuned!
Nice animations; the subtle movement seems plausible for a character with such an unbalanced head to body ratio, like he is constantly and consciously maintaining his poise.
Thanks for your kind words, James! It does seem to be an uphill struggle to get the sprites' transitions from any combination of movement becoming consistent like this in-game, but fingers crossed it'll just be a matter of time!