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Greetings!
I am an indie game developer with unusual gameplay mechanics-PIXSYNT.
I suggest you get acquainted with my new game!

Game Description:

Jump from platform to platform. Beware of the shuriken and shoot the activators. Search the level for the entrance to the next level, but be careful! Platforms are destructible - do not make unnecessary movements!

  • One life of the character: a collision with a shuriken or a fall into the abyss.
  • Automatic shot in the direction of the character's movement.
  • Several activators on the level that you need to shoot to open the door to the next level.
  • Destructible platforms from the shots.
  • Changing the shape of the character-changes the mechanics of interaction with the game world:

    - Changes the speed and distance of the bullet.

    - Changes the height of the jump and the speed of movement of the character.

  • A basic jump of normal shape and two more ways to jump higher.

    - The highest jump will require a certain amount of dexterity and pulling out the timing.

  • A zone for permanent retention of the small form of the character.
  • Traps in the form of shuriken with physical properties.
  • On the levels there are areas of darkness or completely night levels.

Steam & Google Play

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Life Is Not The End - Challenging 2D precision platformer for PC & Android
Life Is Not The End - Challenging 2D precision platformer for PC & Android
Life Is Not The End - Challenging 2D precision platformer for PC & Android
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Life Is Not The End - Challenging 2D precision platformer for PC & Android
Platforms
Windows, Android
Developer & Publisher
PIXSYNT
Engine
Godot Engine
Contact
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Homepage
Pixsynt.ru
Release date
Game watch
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Style
Genre
Platformer
Theme
Survival
Players
Single Player
Project
Indie
Statistics
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80 (1 today)
Last Update
Watchers
1 member