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Lantern Forge is a sandbox survival game with building, crafting, and RPG elements. It features an isometric view with hack 'n slash combat. Players can mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then you can venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard. Featuring a massive procedurally generated world, plant growth, and day/night cycles. Choose from 5 skill trees to gain special combat and crafting abilities. Hundreds of resource types and recipes for weapons, armor, tools, food, and home furnishings.

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My wishlist additions (Games : Lantern Forge : Forum : Wishlist : My wishlist additions) Locked
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Jul 26 2014 Anchor

Congratulations on a great game. I've noticed a few things that I would personally love to see in the game:

Better pathfinding/object selection/general controls: When navigating forests, you either have to run around whole blocks of trees or cut your way through, but even a single tree can see you stuck running against the trunk. In dungeons, especially with lots of doors, you end up bashing (if not in combat mode) and running into things so much. When harvesting things, if your mouse moves too much, then you start harvesting something else, wasting time and durability. It just makes the game feel a little clunky and over-sensitive, and I personally would like to see more forgiving and intuitive controls.

Some form of mapping, maybe a higher-tier crafting product? Using parchment and charcoal? Compasses?

Dedicated tool slots: it's so damn annoying swapping slots so that you don't use an incorrect tool that doesn't work as effectively, or to not use a tool at all when you can just use your hands (especially early on, where every hit counts). if the game could automatically use the best tool for the job, or none where none is required (maybe toggle this function at higher levels to harvest faster), it'd make things, especially at the beginning, a lot better.

Balancing of harvesting/gathering: it annoys me that it takes six or seven blows to pick some grass, but even with a stone axe, you can fell a large oak in four swings. Rather than using multiple blows (ie. holding down the mouse) to fell trees, till soil or mine or whatever, it'd be great if you just click once and the action will continue until finished. Maybe even queue actions???

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