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Knights of Frontier Valley is an upcoming roguelike single-player fantasy survival RPG. Take the role of an adventurer and live through his years from age 20 to 40 in a unique and dynamic world. Gain fame and fortune, while never losing the most important goal out of sight: to survive! The game is story-driven but stays true to its roguelike concept through a procedural world, challenging difficulty, and an old-school style of gameplay with little hand-holding. Unlike many other RPGs, which can take weeks or months of playtime to complete, a full game of Knights of Frontier Valley is usually finished within a few days or less, depending on your style of playing and the number of side quests you choose to pursue. While a single game is relatively short, it is so without sacrificing depth, and winning is much harder than with casual games. If you enjoy an exciting challenge that fits your busy lifestyle, Knights of Frontier Valley is for you.

Post news Report RSS Video: Lockpicking in roguelike RPG "Knights of Frontier Valley"

This new video shows the mechanics of picking locks in our fantasy survival RPG "Knights of Frontier Valley".

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I'd like to share some details about one of the mini-games included in Knights of Frontier Valley. The purpose of mini-games is to break up gameplay and add a bit of action that also requires the player's skill rather than just the character's.

One quite common mini-game in RPGs is lockpicking. In many games I've seen this is often done in a very simple way, and sometimes a bit dull. Wizardry 8, while being a great game, just requires the player to repeatedly click on the lock's tumblers... no player skill needed unless "Patience" is a skill. Skyrim also does it very simple... a minimal amount of attention is required to crack locks there, but it's more of a try-and-error exercise. I have no insight into the design decisions of those games, but could imagine that lockpicking is implemented in such a simple way to avoid it becoming overwhelming, as there are many locks to pick.

There are counter-examples. In classic title Hillsfar for example, lock-picking turns into a puzzler where the player needs to match the shape of the pick to the tumbler alignment while under time pressure. I kind of liked that one.

For Knights of Frontier Valley I wanted to do something new and came up with a timed challenge. The player first needs to explore the innards of a lock, and then push all tumblers into place while avoiding trap triggers. Locks in old ruins or on chests that have been buried in the ground can contain dirt which might need to be removed to get to the tumblers.

I hope you enjoy the video - comments welcome!

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anigart Author
anigart - - 3 comments

The game: Indiedb.com

Reply Good karma+2 votes
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