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“A Kights Dawn” a 2D Multilevel Tower Defense Strategy Game "A Knights Dawn" takes you through the adventures of a King and his long and rough path to power. Together with his fearless and loyal followers, he is forced to defend his homeland from the almost endless hordes of ruthless Invaders. YOU are the King, and it lies with you to prove your tactical knowledge and leadership in battle, in order to turn the tides and bring peace and order to your kingdom and its city-states. You have to gain an understanding of your enemy, its strengths and weaknesses as well as the capabilities of your fellowship, develop them and use them well if you wish to be successful at the end of the day.

Report RSS Epicness and Bagpipes: Sound Design - VisionaryX style

Lets hear what our beloved Sound-Composer Daniel Pharros has to say about his work on our Soundtrack.Here is an example of his great work on "A Knights Dawn" Also visit www.knightsofsoundtrack.com for more information to his awesome work.

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Lets hear what our beloved Sound-Composer Daniel Pharros has to say about his work on our Soundtrack.Here is an example of his great work on "A Knights Dawn":

Soundcloud.com

Also visit www.knightsofsoundtrack.com for more information to his awesome work.


Hi there! This is Daniel from the Knights of Soundtrack. And as you might have guessed from my company, I was quite happy to ride at the side of VisionaryX and provide music and sound effects for A KNIGHTS DAWN. The first music needed was the trailer, which made the desired direction pretty clear: Epic.

As inspiration, VisionaryX sent me tracks from nothing less than Star Wars Episode 3, Pirates of the Carribbean and Dragon Age. Quite a tall order, but your humble composer did his magic and I think our trailer does kick quite a few butts. It already establishes a few melodies for the remaining music, those being two ingame battle tracks and a menu track.

The battle music comes in two shades of intensity, and combines a little bit of Star Wars inspired march-elements and my humble take on the floating feeling perfected by Hans Zimmer. Plus: bagpipes, for which VisionaryX has a soft spot as it turns out. The menu track on the other hand was supposed to have a tavern slash market feel, and gave me a welcome excuse to play the hell out of my Irish Low Whistle. I added guitar, harp, percussions, a bombard and of course, bagpipes! You will find it in the game mixed with the ambience sound of a medieval market.

I am glad to be involved in this stylish game, and hope you'll enjoy my tunes,

Daniel Pharos
Knights of Soundtrack

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