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Kingdom Wars II: Battles brings a fresh perspective on the fantasy real-time strategy genre combining long term crafting and playing cards game, with complex fast-paced city-building and skirmish siege combat. All in a beautifully, yet gory game world where players fight across the epic battlefields in multiplayer skirmish and coop with thousands of other players. And with an episodic singleplayer campaign bringing epic storytelling, with countless battles and adventures. New Episodes will be released as a free expansion pack, every few months.

Post news Report RSS Patch 0.0.8 - Fog of War

With today`s patch 0.0.8 we focused on bug fixes, and polishing gameplay. To that extend we have fixed over half of the major issues reported by our players. We expect to handle all of the remaining bugs with the two following patches. In addition, we started including features from our first player vote. While upgraded to pathfinding and combat will take us a few more days to implement, we`ve included fog of war.

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Hope everyone`s enjoying the long Easter weekend!

With today`s patch 0.0.8 we focused on bug fixes, and polishing gameplay. To that extend we have fixed over half of the major issues reported by our players. We expect to handle all of the remaining bugs with the two following patches.

In addition, we started including features from our first player vote. While upgraded to pathfinding and combat will take us a few more days to implement, we`ve included fog of war.

And we have a big surprise for you next week, an awesome feature that we hope you love, and that fundamentally changes the gameplay.

Patch 0.0.8
-Added fog of war
-Resolution setting fixes
-Support for large resolutions up to 4k
-Fixed major bug with buildings disappearing
-Fixed major bug with Chat getting stuck on screen
-Fixed major issue with game not recording wins and losses properly
-Fixed major bug with player loosing, if his ally disconnected, and allied flag was captured
-Potential fix for a combat crash bug
-Improved visual performance added 5-7 FPS on average
-Improved game visuals on low settings
-Greatly reduced bloom on units
-Fixed tech to allow Dwarven Champions
-Fixed some buttons in tech tree not working
-Fixed last loosing by mistake bug in Chapter 1
-Greatly improved Chapter 1 performance
-Removed auto-canceling building construction near walls
-Polished a lot of text in-game, removing unused references
-Correct Elven symbiosis resources description
-Interface now properly scales on low resolution, just chat left to update
-Add notification for players with mouse not working on first login
-Players logs are much cleaner and smaller now, removed extra debugs
-Change to the game camera - less zoom, and angle
-Disallowed building construction over resources and near gates
-Updated positional sound, fades out more gradually now
-Updated main loading screen - still WIP
-Fog of War effect is now darker
-Fixed Elven Deer Communication, deer cost 30, lowers to 20
-Added 9 pop cap to War Lodge (Matching Tree Dwelling)
-Added 4 pop cap to Arcane Sanctuary, Champions Hall, Menagerie, Sanctuary, Wizards Tower
-Increased Forest Spirit wood income by 35%
-Added new countdown timer for server shutdown
-Labourer gathering rates reduced by 20%-30%
-Marauder hunt rate reduces by 40%
-Marauder spawn time increased
-Labourer and Marauder cost reduced
-Grand Hut added food cost to upgrade, and increased stone price

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