Kingdom Wars II: Battles brings a fresh perspective on the fantasy real-time strategy genre combining long term crafting and playing cards game, with complex fast-paced city-building and skirmish siege combat. All in a beautifully, yet gory game world where players fight across the epic battlefields in multiplayer skirmish and coop with thousands of other players. And with an episodic singleplayer campaign bringing epic storytelling, with countless battles and adventures. New Episodes will be released as a free expansion pack, every few months.
We invite you to join us this weekend, to welcome hundreds, if not thousands of new players.
With Kingdom Wars 2: Battles finally reaching version 0.1.0 we felt that the time was right to expand our player population. To this extend we are running several simultaneous promos this weekend, from sales, and advertisement to giveaways.
So lets put Battle into Kingdom Wars 2, and finally see a hundred of simultaneous PvP games.
With patch 0.1.0 we hope we are ready for what`s coming. And thanks to your bug reports, and votes on what features we should work on – our 0.1.0 patch is finally here.
We focused on bug fixes, and polishing gameplay. To that extend we have fixed vast majority of the major issues reported by our players. Remaining minor issues should be sorted by next weekend.
-Singleplayer Campaign checkpoint saving system added
-Worked on making game fully playable on 3k, 4k resolutions
-Improved GUI for low resolutions
-Improved Highest Shadow Quality
-Improved Highest Water Quality
-Added Russian Localization – only main menu and Chapter 1 translated so far
-Started updating German localization, courtesy of Max H.
-Fixed Elven tree building exploit
-Fixed Peasants getting stuck in a Barn building
-Fixed magic research tech lineup
-Fixed major bug preventing players from researching certain techs
-Fixed game breaking bug with accepting Challenge while viewing techs
-Fixed common GUI breaking error on low and high resolutions
-Fixed major bug with Option settings resetting
-Fixed issue with music volume not properly saving
-Fixed unlocking Siege Of Throwing Doom
-Fixed large number of minor campaign chapter 1 bugs
-Fixed Oil Carts not properly laying oil
-Fixed bug with extremely high Orc Laborer damage
-Adjusted draw distance to improve performance on all systems
-Changed default view angle to 90 degrees to sync with the minimap better
-Trebuchet and Siege catapult can now attack buildings
-Various improvements to in-game chat on different resolutions
-Berserker, Impaler, Slayer, and Warg no longer able to attack trees.
-Updated main loading screen
-Update art for all icons including abilities, upgrades, and techs
-Options window scaling corrected
-Increase Human Archer cost by 30%
-Added campaign objective complete sound
With today`s patch 0.0.8 we focused on bug fixes, and polishing gameplay. To that extend we have fixed over half of the major issues reported by our players...
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