For this sprint we focused on polishing the last few bugs out of the game to prepare it for p3_gold by making sure all bugs we found during the last playtest were fixed and that aesthetics looked good. More specifically, we focused on refining the tutorial, finalizing the ghost system, updating the color palette, refining scene transitions, making it possible for the player to solely play the game from a keyboard, refining the leaderboard, adding a sound effect to the lava, and added a toggleable screen shake when the player smashed. For the future, we currently don't have any plans to make another iteration.
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