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Dash and bound through vibrant battlefields in your 20 ft tall custom built tanks. Battle it out in 5 vs 5 battles that are equal parts skill, tank customization and team work. Build the perfect battalion of 3 tanks based on your play style by choosing each tanks pilot, chassis, gun, legs, shield and up to four additional attachments such as radar jammers, hover drives, x-ray scanners, floating gun pods and many more.

Post news Report RSS Tank Basics - Chassis and Guns

Casey discusses some of the most important parts of a jump tank: the chassis and the gun!

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Since Jump Tanks is an Action-RPG, the parts you choose when building your tank are equally as important as your skill in combat. A tank is built out of four core parts: chassis, guns, legs and a pilot. Additionally the player can equip attachments and shields. In future updates we plan to expand on each part type, but today we'll be looking at the chassis and guns. Each part has its own unique Stats and characteristics that make it strategically interesting and valuable. The part Stats are balanced against each other, meaning there are no "super parts" that are statistically better than the others. We want to make sure each part has value and is viable for various build strategies.

Jump Tanks Chassis Select

Chassis:

The chassis is the body of your tank and a good starting point for any design. The chassis controls how much energy your tank has available to use for jumping, boosting and firing weapons and using attachments. It's also the largest factor in determining armor and defense. When you're hit, the majority of your resistance to damage comes from the chassis.

Jump Tanks Gun Select

Guns:

Guns are your primary offensive tool in the game. You can build your entire tank around supporting your gun choice. Guns use energy to fire and the amount required depends on the shot type, damage output and fire rate. You can shoot projectiles such as missiles, bullets, energy particles, beams, mortar shells and bombs. We want to give each gun a unique feel, so we have different input and aiming styles for various guns.

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