• Register

Everyone knows that in the Wild West there's only one law: Outlaw! The meanest bandits from across the nation have teamed up to search for the legendary treasure of Tombstone Jack, and they'll kill anyone who gets in their way. It's up to Johnny Outlaw to outsmart and outgun them, claim the treasure and prove once and for all that he's the best of the worst. Join Johnny on the adventure of a lifetime in this top-down shooter action-RPG being developed for PC and XBox Live.

Post news RSS A Pricky Situation

Another in depth look into the process of making Johnny Outlaw. This time we're addressing how our images work, and how a real live cowboy can actually exist inside your computer!

Posted by on

One of the most frequently asked questions we receive here is how we could get a real live cowboy to fit inside their computer. Well, hell’s bells, that’s what I call a question. No cowboy would willingly live inside a computer! Where would he kill, drink, shoot, and shave? The answer is actually quite simple. Johnny Outlaw is not actually a cowboy, but is in fact an image displayed on a screen.

Now you think I’m lying. That answer doesn’t really explain anything, and just leads to more questions. Bear with me and I assure you those questions will be answered. First, if he isn’t a real cowboy, then why can you see him?

If you’ve ever looked really closely at your screen you may have noticed tiny, tiny squares. These are what we call “pixels”. Each pixel is like a piece of a cowboy puzzle. One may be the tip of a boot, another may be one of his deep and soulful eyes. What we do here at Johnny Outlaw studios is we have to handpick the freshest, most vibrant pixels, and place them inside your computer. Now, it’d be absurdly inefficient to keep the pixels all in the shape of images, like a cactus or a cowboy. They’d take up too much room! So what we do is we keep the pixels all stacked up, piled neatly near the corners so we can fit lots of them inside. When the game runs, we take all the pixels and we put them together on your screen. Because the pixels are all individual pieces, we can even reuse them in different images. Just like how your drinking water contains the molecules that were once in urine, your bandito might contain a pixel from a coyote! That’s really something!

But you’ve seen Johnny move his legs, shoot his gun, punch a cactus. How could a flat, static image do that? It simply can’t. So if a picture can’t jump, and it’s still not a living cowboy, then what’s really happening? You guessed it, it’s not the same cowboy image jumping, it’s a new image being displayed. This means that the cowboy you see jumping and the cowboy you see standing are in fact two different cowboys. And they never know of the other’s existence. Now you’re probably even more confused, but this is a very confusing and seldom addressed topic. We have to ask: what happens if they theoretically do discover this dark secret? That is a question that computer scientists are constantly researching. Without going into too much detail, the current popular theory is that if a cowboy becomes aware of his pixel nature, he might rebel against his controller and learn to manipulate the pixels himself. A scary thought. But don’t worry, we have safeguards in place to prevent that.

The Johnny you see is what we call “placeholder art”. This is art made of weaker pixels, which are likely to go bad with time, but they can be easily mass produced. That means the Johnny you see is “stupider” than the final product, and less likely to notice the relentless testing he goes through. When we come closer to release, Johnny will be upgraded. We will have artisans hand craft each pixel to exact specifications. It will be a slow and difficult process, for creating each pixel is like painting the Mona Lisa on a grain of sand, but the end product is without equal. Johnny will be smarter, but we will add more frames of animation so that each cowboy has less time to think and realize his predicament. So long as he is always engaged in some intense cowboy action and his environment appears responsive and real, the secret will remain hidden from him.

I know, it’s a little disappointing that we have to save a finished Johnny image for further down the line, but there is some good news. Nonthinking objects which do not move or act can be upgraded to artisan quality sooner without repercussions. So for the first time ever I can present to you a brand new video of a cactus:


Comments
CanadaMan7
CanadaMan7

Wait... so its not a real cowboy?

WTF

Reply Good karma Bad karma+2 votes
L0K
L0K

BAHAHHAHAHHAH

Reply Good karma Bad karma+2 votes
Darthlex
Darthlex

Don't ******* LIE TO ME! Next thing you're gonna tell me Santa ain't real either?!!

Reply Good karma Bad karma+1 vote
Kyben
Kyben

ROFL! Best news I have ever read. Your awesome.

Reply Good karma Bad karma+2 votes
angelcs
angelcs

Beha BEha beha nice kicking sound

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Johnny Outlaw: Gun for Hire
Platforms
Windows
Creator
SixGunShogun
Engine
Custom
Contact
Send Message
Homepage
Johnnyoutlaw.com
Release date
Game watch
Follow
News
Browse
News
New
Post news
Share
Related Games
Johnny Outlaw: Gun for Hire
Johnny Outlaw: Gun for Hire Third Person Shooter