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(Name of the game updated since I am an idiot.) Christopher Cash, Remie Piccoli and Teddy Daniels are a group of overeducated and underpaid professionals. Tired of always being runners up, three friends band together to take ghost hunting to the next level. Using the Dynamic Electromagnetic Full Range Scanner, or Spook Scanner as Cash likes to call it, they'll begin taking jobs across the city. Every photograph means more money in the bank. Joined by Christina Coles, team leader, they'll go house to house recording film, taking pictures and documenting evidence of the paranormal. Gameplay: *Mission based horror with an overarching plot line. *Earn money through the photographs you take to buy supplies for your future missions. *Use the Spook Scanner, a sonar like detection device that will lead you to ghosts. Get their picture and make a profit. *Get freaked out through ever intensifying horror as the ghosts you face off become ever more malevolent and dangerous.

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Scares
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Description

Having successfully charted all my switches, doors, and general puzzles of the game, I'm moving onto scares.

A word on the game system. As of now I have an in-menu system for combining certain items. Obviously I've preprogrammed which ones can be combined, but it allows you to think in an adventure game style about what items could possibly be combined to get your next key.

Additionally I have an in-game item use system so, rather than doors being unlocked automatically or you using items after arriving on a spot, I have a mini menu that opens and allows you to choose an item at the appropriate spot to use it. Wrong choices simply return you to the normal walk around area.

That took some finaggling but they're working smoothly, so today I began on scares. The environmental ambience is already frightening and I have enough odd noises and sounds to keep a person creeping. What I mean is that today I focused on the big moments. The 'death is near' moments. I have a button mash sequence I'm thinking of using but we shall see if it makes the final cut.

Because my first major horror sequence took a long time to program I might have a few days in front of me but there are at least two more major scare scenes I'm planning before calling the demo a wrap.