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"Izzy's Revenge" will be a 2D platform game with high definition artwork, fast paced action and some blood. The environment will be strongly influenced by the steampunk art style. The main character of the game is “Izzy”, a young girl that lives in a steampunk world, where technology is based on mechanics. She is the owner of a small repair shop where she lives and works. One day, Izzy discovers that her research is of interest to several undesirable people: she got robbed and her house/shop is destroyed. Then, Izzy will explore different districts of her city in order to find the thieves. She will fight her rivals with her self-made, customizable wrench.

Post news Report RSS New feature: nasty enemies kicking

Dev update (8/3/2014) Izzy can now kick away enemies.

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We have been working hard the last months modifying and creating a real fun combat mechanics.

Before this we only had a basic attack action, quite simple. We thought it was enough as the game is not only about combat, but also platforming.

But after trying with several people they told us that it was too easy killing enemies, just spam attack and thats all. It was boring, not a challenge.

We decided to do a more complex mechanincs, so first we nerfed the normal weapon: if enemies come in group the attack will only affects to one of them. We also added some delays to the weapons. So now, spam attack is useless, specially when enemies come in group.

Also, we created a set additional attack movements. Our first one was a kick, makes little damage but really effective to move enemies away:


Just with these two changes, the combat gained a lot of depth and became much funnier:

We also took a lot of attention to the attack delays, we want a fast-pathed combat, so the controls must feel nice. We reduced the delays between different attack types to the minimun.

Also, if a user press a new attack slightly before the previous ends, Izzy chains the attacks. This improved the combat flow a lot. Thanks to this, the attacks feel really smooth.

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