The first real steps into on-board machines! Try out the new Ship Editor Terminal and hop around using the Teleporters.
This week’s update brings you the first milestone on the space lane to the implementation of working space flight. The next time you launch the game you will start aboard a standard starting station. To check out your ships you’ll now have to go to the Ship Editor Terminal and select the ship you want to use. When you press the “Start Construction” button, your newly constructed ship will appear in space next to the Starter Station. To board your new ship simply walk over to a teleporter and activate it by pressing “E”. After selecting the ship you wish to teleport to, you will instantly be teleported. In v0.0.6, Teleporters will not have a power requirement yet, we just want to make sure they work as advertised before we hook them up to the power grid.
We have updated the way the ship editor works as well. The Ship editor can now be accessed from the Ship Editor terminal in-game in addition to accessing it from the main menu. We have also taken some advice from you guys and changed the way deleting props works. Now, when you right click on a prop it will only delete that prop, and not the entire room. The room tile will only be deleted once the selected room tile is empty.
We had to change the folder in which the game saves it’s config and ship files. This is because some users (especially those on windows 8) experienced problems saving their ships.
To preserve your existing ships, copy them into
p;pdata%/roaming/InterstellarRift.
As usual, these systems are still early in development and your feedback is much appreciated. Please feel free to drop by our forums and let us know what you think, and Friendly Split polygon employee will be along shortly to answer any questions you might have.
You can try out the pre-alpha game right now by downloading the Interstellar Rift Launcher here