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HTML5 game made for Procedural Death Jam. Explore procedural generated galaxy, fight enemies, contact aliens, collect loot and try to survive this is what Intel Was Wrong about.

Post news Report RSS Intel Was Wrong is updated to v.1.1

Hello everyone! I finished my Procedural Death Jam entry at Saturday. I wanted to implement much more features but there wasn't much time to polish my game called Intel Was Wrong. I recieved some feedback during the last days. And as a result I'm proud to present you my first update to this roguelike space-exploring game! I hope that you'll like it!

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Hello everyone! I finished my Procedural Death Jam entry at Saturday. I wanted to implement much more features but there wasn't much time to polish my game called Intel Was Wrong. I recieved some feedback during the last days. And as a result I'm proud to present you my first update to this roguelike space-exploring game! I hope that you'll like it!

This game can be played here:
Muztdiestudios.cc.ua
Gamejolt.com
Newgrounds.com

Changelog:
- added tons of new equipment (including planet analyzers!);
- added special items that help to make friends or blackmail aliens;
- added combat rewards;
- added possibility to avoid insta-kill events with certain items;
- the possibility of insta-kill events is reduced by 30%;
- negative effect from "Gravitation Well" effect was nerfed;
- improved space combat balance and AI;
- fixed bug with combat music delay;
- changed old ugly icons for inventory slots and items;
- and, of course, minor bug fixes and balance tweaks.

I'll be waiting for further feedback. Tell me what do you like to change or add and I'll try to implement the best suggestions in the next update!

Intel Was Wrong

Intel Was Wrong

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