INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
A... farm, is the last screenshot I was expecting from Infra. You're full of surprises.
Ew, looks like Source's vertex lighting and shadows are causing some problems (black areas, some models in dark areas lit too brightly). Hopefully you can get that sorted out.
Only other thing I have to point out is that the object on the pallet looks excessively bright compared to the rest of the area. Otherwise, looks golden!
Impressive foliage, by the way!
The lighting is being worked on. The black areas are mostly due to too dim ambient lighting and shadow settings. Vertex lighting causes problems indeed, but we will look into it if we can get it fixed somehow.