• Register

As a tribute to the good ol' days of where we (No Scope Studios) all started, a mere quake mod. Its safe to say it wasn't nearly as good as what we had hoped. We all now have much more experience and skills, so a few of us have returned to bring iHalo to the glory we originally had sought, and never thought it would see.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Introducing: High-End (view original)
Introducing: High-End
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
ThatPolyDude
ThatPolyDude - - 365 comments

your using quake engine or darkplaces?

Reply Good karma Bad karma+1 vote
Jukki
Jukki - - 841 comments

darkplaces is modified quake engine ;), and darkplaces ;)

Reply Good karma Bad karma+1 vote
xalener
xalener - - 1,605 comments

I think you should relight this to accommodate for DP's RTL features.

Reply Good karma Bad karma+1 vote
Ghost_Fang Author
Ghost_Fang - - 825 comments

I tried it ends up waaaaay to dark :/

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The maps have started being made and first up we have High-End. A map made by yours truly, Ghost Fang. High-End should be very familiar to those who like and have played on Halo 1's Hang Em High. This is about 1:1 scale and is a nearly identical to Hang Em High.