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A fast Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and shape your experience, dozens of weapons and enhancers, thousands of Infected, over twenty mutations, tens of NPCs and teammates, within a twenty hour long story campaign, ISR offers plenty for everybody. Don't miss being part of our Beta release!

Report RSS JUNE Update release

Scorpius Games is commiting to monthly update releases. The first update will happen in June bringing two more maps, advancing and enriching the story, adding new features and tons of adjustments and fixes.

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JUNE Update release

Content
- Flatiron Shelter Map
- Bellevue Hospital Map (tentative)
- Story related to the added content and updated story for the content that's currently in.
- More original music
- All story text will be revised and adjusted
- Introduce the Infected Hound
- Prologue scene enhanced

Nothing like killing some infected by the camp fire during those pitch dark nights

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Features
- FIRE CAMPS (Fire places will become small resting places (same as it is now with the buildings))
- LIT UP FIRE CAMPS (We can light up fire places (placed at design) that are not (using fuel). This way we can benefit from the environment in our favor)
- BREAKABLE DOORS (Will add new obstacle (breakable doors). This will allow us to have whole buildings closed and only if you brake these barriers you will be able to get in and scavenge it (will use melee weapons to brake them))
- BIGGER EXPLODING BARREL (Will add new barrel with a larger explosion to deal even more damage to surroundings Infected)
- SCAVENGE LOGIC ADJUSTMENT (The scavenge logic will change a bit in the way that it will be based on distance to be able see it and this distance will be influenced by the survival skill)
- IMPROVED BURNING ZOMBIES/HUMANS fire visual effect
- IMPROVED SCAVENGE visual effect
- SERIALIZATION COMPATIBILITY strengthened
- INFECTED UI SHEET overhauled
- DOCTRINE EFFECTS revised
- VSYNC in options
- other adjustments and fixes

Here's one of the better reasons why improving the survival skill is awesome. High level flashlights!

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Delivery method

We will provide weekly HotFixes (if needed, each Friday of the week) and Monthly Update releases.

Tentative for full version release - November-December 2014

Full version content and improvements

- Add rest of the planned story and content
- Add new music and sound effects, improve on the current sound effects. While new songs are in the old ones will get removed gradually.
- Improve the senses aspect of the Infected
- Add special attack types for every Infected type
- Add more Infected types
- Add more weather presets
- Add real-time weather switch
- Add more weapons (melee weapons, chainsaw, Molotov cocktail, grenade launcher, bazooka)
- Add dynamic music based on either triggered events or depending on the game overall activity
- Add more and improving the current visual FX
- Adjust doctrine effects, adding more doctrines
- Improve animations, adding all missing animations
- Add more game item types (consumables mostly but not restricted to)
- Add Overall game map
- Working subway transportation system
- Add more exploding objects (cars, breakable doors, more barrel types)
- Reviving Survival game mode or add new Defending area mode
- New Teammate/NPCs character resources (clothes, meshes, animations)

We expect to deliver on our promises in half year time, around end of year. However, based on the project resources and the feedback we receive, the delivery date might change (we hope it wont though).

Thank you and leave us feedback if any question should arise.

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thejamesanderson
thejamesanderson - - 212 comments

Glad you're making a big exploding barrel, always fun. Likeourlighting in the screenshots too very nice

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florinudrea Author
florinudrea - - 22 comments

Thanks for the feedback, there will be a lot of interesting additions to the game in the following months.

Reply Good karma+2 votes
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