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[EN] Hello everybody! I decided to post my term papers that I did 1-2 years ago, maybe someone will like it. Human Vs Hungry Dogs in 3D is an adventure, a kind of reinterpretation of the project in 3D, where the main goal is to complete the level by overcoming obstacles. The main enemy of this mini-game are watchdogs and wolves. Everything except some 3D models and sounds was made by me personally. 3D models and sound effects were made by my friend Alexander Tkachev.

Post news Report RSS Screenshots of the game level "Communication Center"

A list of updates and collage of screenshots of a new level!

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[EN]

Hello everyone, today I finished another update.
List of what was included in the update:
1) Added new settings to the menu.
Now the main dynamic light source (the sun) can be adjusted (the softness of shadows, etc.). A setting has also been added to optimize the grass (If the toggle switch is active, then the grass and other parts are loaded in parts/chunks).
2) Added animation of the pick up of items.
3) Added new enemy - snipers.
4) Fixed bugs.

Also the next level has been completed. Collages of the new location are presented below.


[RU]

Всем привет, сегодня я закончил очередное обновление.
Список того, что вошло в обновление:
1) Добавлены новые настройки в меню.
Теперь главный динамический источник света (проще говоря солнце) можно настроить (мягкость теней и т. д.). Так же добавлена настройка для оптимизации травы (Если тумблер активен, то трава и прочие детали прогружаются частями/чанками).
2) Добавлена анимация подбора предметов.
3) Добавлены новые противники - снайперы.
4) Исправлено большое число багов и недочетов.

Помимо всего вышеперечисленного завершен очередной уровень. Коллажи новой локации представлены ниже.


ComC1

ComC1 inside1

ComC2

LootAnim1

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