Race, joust, and play CTF on hoverbikes. No punching, kicking or weapons allowed, though. (Yes that complicates things, but don't worry. The riders can't seem to stay on their bikes anyway.)
Now that my MeshSpray script is mostly done, this block of forest took about 1 minute to make. It runs around 100+fps on my mid-grade laptop. Hopefully that will stay above 60 once the entire scene is filled with trees and foliage.
Is the forest not computer intensive? Because of tons of trees and whatnot?
Good question! So far I have come up with some good optimizations that keep it running above 100 fps in my latest build (with Cam-FX, AA, and vsync off). One optimization is simply changing the shadow quality. It's stuck on the highest setting in the last builds. I gained about 40 fps in this scene by changing it to low, and it still looks good. This should help the desert track run a bit smoother in the next build too. Another optimization is using the CombineChildren script that comes with Unity. The next step is working with a bigger and bigger area, honing in on the right density of plants to keep everything running fast without looking bare.
All of this looks promising! I just hope you won't make the forest tracks as dense as Sequoia Forest from Jet Moto 3 though, that track was HELL!! XD Do you plan on making tracks that have water in them too? It'd be pretty cool!