HBTR is a unique builder game where you construct your home, farm, and lab with smooth gameplay and no tedious grinding. No whacking crops a hundred times just to harvest, instead just a swift mouse swipe to build or harvest fast. Play at your own pace and transform an ugly world by your effort.
After months of development, and thousands of lines of code, the first Pioneer AIs are ready to help. I've written my own reasonably performant path finding that is more fit for purpose in my game than the inbuilt Unity nav mesh. The first pioneer profession I've implemented is the Harvester and they'll help the player by removing trash, cutting down dead trees, and harvesting crops. This helps the player to focus more on building rather than more mundane tasks.