• Register

Heavenworld is an open world adventure game mixing role playing, survival and management with NPC survivors. Each game is unique and managed by a game master who influences events. A powerful map editor is also available.

Post news Report RSS Update 2.00: Massive content + 50% off

Drivable vehicles, morale system, new locations, new factions and more.

Posted by on

Dear gamers,

The biggest update of Heavenworld with a huge new content.

  • Drivable vehicles
  • Map expansion (Middle East zone)
  • Morale system
  • 2 new factions (Contractors and Insurgents)
  • +400 new assets for editor map
  • 6 new weapons
  • 2 new attachments
  • 22 new characters (contractor and insurgent)
  • +50 new assets for customize character (helmet/hair/beard/glasses...)
  • 3 new buildings for camp
  • 2 new victory conditions
  • Many gameplay improvements
  • And more...









Stay cool and rock'n'roll
Helios

[CHANGELOG]
- Add: Drivable vehicles
- Add: Map expansion (Middle East zone)
- Add: Morale faction system
- Add: New faction - The contractors
- Add: New faction - The insurgents
- Add: New building - Makeshift kitchen
- Add: New building - Makeshift infirmary
- Add: New building - Makeshift headquarter
- Add: Editor map - Landscape - 26 new assets
- Add: Editor map - Trees - 15 new assets
- Add: Editor map - Buildings - 84 new assets
- Add: Editor map - Foliage - 13 new assets
- Add: Editor map - Walls - 41 new assets
- Add: Editor map - Rocks - 10 new assets
- Add: Editor map - Roads - 13 new assets
- Add: Editor map - Exterior elements - 112 new assets
- Add: Editor map - Interior elements - 60 new assets
- Add: Editor map - Modular buildings - 52 new assets
- Add: Editor map - Signs and billboards - 22 new assets
- Add: Editor map - Backgrounds - 7 new assets
- Add: New victory condition - Titan
- Add: New victory condition - God and titan
- Add: 11 contractors characters
- Add: 11 insurgents characters
- Add: 22 headgear
- Add: 11 beards
- Add: 16 hairs
- Add: 2 glasses
- Add: 1 backpack
- Add: New weapon - Insurgent machinegun
- Add: New weapon - Insurgent rifle
- Add: New weapon - Insurgent assault rifle
- Add: New weapon - Insurgent submachine gun
- Add: New weapon - Spec ops rifle
- Add: New weapon - Spec ops assault rifle
- Add: New weapon - Spec ops sniper
- Add: New weapon - Army rocket launcher
- Add: New scope - Holoscopic predator
- Add: New scope - Ghost scope
- Add: New loot - Wood reserves
- Add: New loot - Destroyed helicopter
- Add: 200 new portraits of companions
- Add: Differentiate ally/enemy npc survivor on minimap
- Add: Sandbox option - No morale
- Add: Fullscreen / Windowed fullscreen / Windowed
- Add: New main menu UI
- Add: New startup movie
- Add: New main level music
- Add: Cinematic main level
- Add: Cinematic game level
- Improve: Shoot SFX rendering
- Improve: AI climb/jump
- Improve: AI optimisation
- Improve: AI use better fast travel
- Improve: AI scavenge better resources
- Improve: UI optimisation
- Improve: Pistol shoot animation with ADS mode
- Improve: Sniper rifles damages
- Improve: Vehicles icons brightness
- Improve: Crossbow can use redot attachment
- Improve: Some UI design
- Improve: New vehicle icon
- Improve: Assets placement on official map
- Improve: Flashlight optimisation
- Improve: Campfire lighting rendering
- Improve: Hills rendering on official map
- Improve: Outlines post-process interaction with characters
- Improve: Outlines post-process interaction with vehicles
- Improve: Icon zombies on minimap
- Improve: Editor map - Vehicle flag
- Improve: Editor map - Event flag
- Improve: Cell grid VFX speed
- Fix: AI survivor could steal a quest enemy vehicle
- Fix: AI doesn't update destination correctly after dismantle camp
- Fix: AI might not update new weapon equiped correctly
- Fix: AI might not use "Patrol" order correctly after load game
- Fix: NPC number spawned if task event
- Fix: Friendly AI might use locked vehicle by player
- Fix: Kill a isolated npc survivor affect reputation of his origin faction
- Fix: Wrong quest spawn near hills
- Fix: Some assets collision
- Fix: Weapon "Pick axe" doesn't have correct location with FPP view
- Fix: Companions might to be duplicate at init game
- Fix: Zombie doesn't damage player if friendly with Alpha-Omega faction
- Fix: Contamined zone collision
- Fix: Camera position might not be align correctly with ADS mode
- Fix: Bonus time to build based on best constructor might not work correctly
- Fix: Duplicate Hades error after load game
- Fix: Damaged fence texture error
- Fix: Fall damages might not work correctly
- Fix: Commander UI might not display all survivors correctly
- Fix: Time remaining to construct a building after use load game
- Fix: Dismantle camp might not delete buildings correctly
- Fix: All ressources given might not increase reputation correctly
- Fix: Dialogue - Ask npc to equip best weapon available doesn't work correctly
- Fix: Camp player destroyed spawn fire camp even if was a custom camp
- Fix: Recyle buildings error script
- Fix: Some grass collisions
- Fix: UI Teammates scale
- Fix: Some save data
- Fix: Some texts
- Fix: Some scripts errors
- Remove: Some incompatibles drivable vehicles

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: