I've made a series of changes to HaVoc's general design, which help define it more as an individual game.
-The list of gametypes has been slimmed down to your basic gametypes (DM, TDM, CTF, Tourney), and the two new types, Hoard and Capture Point.
-Team-oriented gametypes will now have a limbo system, in which players can select their starting weapons and grenade type.
-Each weapon will have its own weight, and will effect the players speed and falling damage.
-3 types of grenades will be offered: frag, smoke, and concussion.
Also, if you're intrested in specific details regarding the weapon balancing, you can have a look at the weapons spreadsheet.