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This game is a NON-Profit game. Bringing the events from "Halo Evolutions : Mona Lisa" Into Game form. Playing as a Silent protagonist Akin to the "Rookie" from ODST You will work with the various characters from the book/ animation to see how your story falls into place with the existing storyline. The game will only be short, estimated between 1 and 2 hours excluding cut-scenes/dialogue, the game will have you playing as a UNSC Marine. Having to utilize med-kits and iron-sights to survive. The game will lack the Shielding/Stamina systems of Official Halo games, and instead you have to rely on careful planning and the use of portable Med-kits. The game is being developed on the "Unity Engine", I am building this purely because of my love of the Halo universe and my desire for a place in the game industry. The game will always be available for free download once released. All the models, textures and code in the game will have been created by myself.

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Today I have made use of the Unity FPSKit_v1.3.5.

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Today I have made use of the Unity FPSKit_v1.3.5 this has made leaps and bounds in my progress. I currently have proper working weaponry and lethal AI flood infection forms to fight.

Hoping for a firefight-esque kind of release with some working guns and Flood enemies for you to try in the not so far future!

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Drunken_Toaster
Drunken_Toaster - - 123 comments

I'll play the demo for sure! Are you still going to make a "Mona Lisa" campaign or you are going toward a "firefight only" type of game ?

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HellJumperODST Author
HellJumperODST - - 50 comments

Sorry for the slow reply.
Starting Uni has been crazily busy! I am actually planning a campaign. At the moment I am trying to work another character into the existing story without damaging the lore too much.

But my first few releases will be a firefight-esque game-mode just so you guys have something fun to play!

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Drunken_Toaster
Drunken_Toaster - - 123 comments

Thanks for the answer! That's nice to hear.

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