Come and join! Server will be on as much as possible, can be down due to bug fixing.
Hadelmia is a long term MMORPG project of mine, and I have been working on it for several years now.
I know I'm not the fastest developer on this planet, but creating a project this large alone is very slow.
It is a 2D Fantasy, Windows PC game with old school graphics. It has lots of features already, and is fully playable.
Sometimes it can be at unstable stage due to testing and development though.
Feel free to test it out, I'll try to keep the server on 24/7.
Currently I have a very small group of volunteers testing the game.
If you are interested to play or even join the actual test team, please hop in the discord and give me a shout.
WEBSITE: Hadelmia.com
THE FIRST ALPHA RELEASE
Features
Current Alpha detailed features:
Character
-Character creation
Pick a name, hairstyle, weapon skill and distribute points in different attributes.
-Classless character progression
Your character's progress is not limited or bound to classess, every character can learn and do anything they like.
-Character visual look
Look of your character will determined by the gear you are wearing.
-Melee combat
Choose your weapon from many different options, take it to the battle and use it with several techniques (much more to come).
-Ranged combat
Variety of ranged weapons and techniques.
-Spells
Spell system skeleton is done and few basic spells added, spells are divided to several skill based categories.
-Skill progression and learning
Total skill factor is combination of practice and theory progress of your skill, practice will gain by using the skill and theory in time.
-Skillpool
When you gain any experience, you also gain the skillpool points, which you can apply to any skill you have learned.
-Character perks
You can streghthen your character with a perks.
Professions
-Alchemy
Brew potions.
-Animal taming
Tame an animal to fight on your side or just to hang around with you.
-Blacksmithy
Craft metal based items like weapons and armors.
-Carpentry
Craft variety of items like house block, weapons and other wooden things.
-Cooking
Cook items you find or grow.
-Farming
Grow some crops.
-Fishing
Fish variety of fishes or even treasures with your favourite fishing pole.
-Herbalism
Gather herbs to gain resources for other professions.
-Herding
Tame a sheep for in example, pen it and wait it to grow some wool what you can shear.
-House building
Build house blocks with a carpentry and incoming masonry skills, and place them on the suitable land.
-Inscription
Scribe scrolls and books.
-Leatherworking
Craft leather based armors and items.
-Lumberjacking
Wield a lumber axe and chop a tree to get logs.
-Mining
Wield a pick axe and hit any stone to get ores.
-Skinning
Skin the animals and monsters to get hides and leather.
-Smelting
Smelt the ores to get bars and minerals.
-Tailoring
Can make clothes.
-Tanning
Make leather from hides.
-Tinkering
Craft tools and utilities.
Professions in development
Enchanting, Fletching, Geology, Hermeticism, Lockpicking, Masonry, Musicianship, Stealing.
and Trader, which will be almost own game. more info later.
Items
-Loot
Monsters and chests has a zone based loot, sometimes good and sometimes not.
-Stash(bank vault)
30 slot stash.
-Economy
Still very basic. Quantities and skills are determinating prices. Degrading items makes sure that crafted and looted items are always needed.
-Item skill requirements
You need a certain theory level of skills to use items.
-Magical items
Items you find or craft can be magical, you need to identify them with an identify scroll.
-Item quality and condition system
Equips has a quality and condition, effecting to item stats like damage and armor rating. This means that every item you find is unique and possible upgrade to you gear.
-Dynamic item market
Market is ran by one npc, and has own UI and categoried items. When you sell something to market NPC, item will be listed in his market. Everyone can buy that item from NPC anytime. Selling lower level items to market will raise quantity of those items. When item quantity hit 0, item wont be listed there anymore until someone sell that type to market again.
World
-Wild life
Variety of neutral animals with an A.I.
-Monsters
Variety of Monsters with an A.I.
-Town guards
Guards with simple A.I.
-Random dungeon generator
Regenerates dungeons in every server boot.
-Zone based monster spawning
Spawns monsters randomly into zones by level of zone.
-Living world A.I. (alpha)
L.W.A.I. generates random events like monster camps, making every playing experience unique. Future versions will bring things like caravans, monster raids and progressing relations between factions.
-Quest system v1
Supporting NPC dialogue, basic kill, deliver and talk quests at the moment. Includes random generated Bounty Hunter quests.
User Interface-Theme system
Select or randomize theme style, color and font.
-Resize and position your UI forms how you like
Every window and form can be resized and positioned how you like and those settings will be saved.
Other notable things
-Fair game
There is no Pay to Win features, and never will be!
-Rav