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"Growsim" is a medical marijuana caretaker simulation game, putting you in the role of a licensed grower serving patients. "Growsim" is an open-ended experience, seeking to find a balance between hardcore simulation and intuitive gameplay. While profit is always nice, the core of the game is discovery and cultivation of plants. Random generation of "strains", coupled with cloning, allows a near infinite amount of variety; each strain has its own climate preferences, potential yield and potency ratings. Players can setup and maintain different grow rooms with different lighting and environmental settings. All of that doesn't come cheap, so selling product to patients and compassion centers is necessary to pay the bills. Multiple grow rooms, lights, HVAC systems, nutrients and other expenses need to be managed. Random events such as power outages and insect problems can occur. Note: "Growsim" has nothing to do with illegal drug use, drug abuse, or criminal activity.

Post news Report RSS Testing, fixing, and features!

Another round of testing, fixing, and adding features finished up today. Things are looking solid for a playable beta release within the next 10 days. Read on for more information!

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Many thanks to the guys who ran some more testing the last few days! I've managed to convince a handful of buddies to download and install the latest build, reporting back as they play and test out all the features. So far, no game-breaking bugs!

A new video is available on IndieDB, Youtube, and the "Growsim" site (growsim.blogspot.com).

The latest build added and tested several new features:
- cross-game sharing of exported plants
- ability to trash an unwanted clone to make room for others
- option to "gift" a product to patients (improves satisfaction)
- improved selling options and quantity buttons (interface)

Fixes and updates applied and tested:
- corrected a problem selling to patients without enough cash
- several graphical and text errors corrected
- fixed a bug that hid stats for identified plants
- remedied a problem with game being stuck on pause

Based on the latest build and testing, I think "Growsim" is on track for a playable beta version in the next 10 days or so. The plan is to open the beta as a pre-release purchase, along with a beta demo free to the public.

Thanks for reading!

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