Missile Drone
In this update I have added a new robot which shoots missiles, the missile drone, as the name suggests shoots missiles that explode on contact the force of the explosions blast physics objects away doing damage to you and enemys alike! This means if you are quick and aim carefully you can spit the missiles down mid air at tactical moments to kill the robots with their own weapons!
I plan to do some more work on the appearance of the missile drone and possibly give it the ability to shoot multiple missiles at once but it is in a playable state now so I decided to load it up how it is so people could try it out now.
here is a concept for the missile drone done by themaster6666 here is his profile indiedb.com although I would not make it to quite this level of detail because 1 I doubt Unity would like it very much and 2 it wouldn't fit with my other robots.
I have redesigned the second gravity test chamber in the spaceship making it a bit easier and more enjoyable to play.
The robot dodge system is now using something called a spherecast instead of triggers to fix various bugs coursed by the trigger being counted as a collider by other scripts.
I have changed the button script so that the buttons can only be hit once, this is because it was easy to accidentally hit some buttons a second time reversing whatever it did, this is a temporary fix I plan to make it clear whether a button is enabled using sounds and the amount they glow.
thanks for reading and enjoy the missiles!