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Set in the years after mankind's colonization of Mars, Godric! takes place aboard the starship U.S.S. Anvil where our humble protagonist awakens to find the vessel and crew besieged by an unknown threat. Now Godric must face a dastradly enemy from across the galaxy, rescue his crew, escape with his life in a heart-pounding SPACE ADVENTURE.... Explore countless decks of The Anvil; battle through research labs, mess halls, crew quarters, secret passageways and more while facing down your robotic foe. Access computer terminals and other materials to gain intruiging backstory and insight on the enemy, the mission of The Anvil, and Godric himself.

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In addition to my daily updates on the Chromacloud blog, I hope to post weekly or bi-weekly news updates here on the IndieDB page. This week I'll give some updates about visual and gameplay improvements, as well as plans for the coming week...

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NewsThis week I've been very busy reformatting and updating several aspects of Godric! as we move through the earliest stages of development:

  • Modified standard tile size from 16x16 to 16x12 pixels, greatly improving the feeling of perspective in the game
  • Enhanced Godric's character sprites and animations, and refurbished several previously-created art assets to reflect this new level of detail/shading
  • Created numerous additional tiles as our test levels become more detailed

Numerous updates and improvements have also been made to gameplay, ranging from small tweaks to complete redesigns:

  • Controls have been reworked, and player movement has been overhauled in order to make motion less stuff
  • Improved the speed and feel during combat and other enemy encounters
  • Began to broaden gameplay and extend beyond simple running and shooting with the addition of power cores and cells

What's next?

  • Updating the remainder of Godric's sprites and animations
  • Updating animations and behaviors for the first three enemies and continue testing them
  • Begin prototyping some different options for GUI
  • Continue fine-tuning player movement and collisions

That's all for now! For more information and daily updates be sure to check out the blog and follow me on twitter!

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