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While the war rages to hold back a Goblin invasion, the King's Champion must embark on a desperate quest to save the kingdom.

Presskit

Factsheet

Developer:
Subjunctive Software
Based in United Kingdom

Release date:
March 5 2017

Platforms:
Windows
iOS

Website:
indiedb.com/games/goblin-harvest-the-mighty-quest

Available From:
$9.99 - Steam

Description

"While the war rages to hold back a Goblin invasion, the King's Champion must embark on a desperate quest to save the kingdom." Goblin Harvest - The Mighty Quest is a procedurally-generated retro strategy/adventure/RPG/deck-building game. It's like playing a board game and a "choose your own adventure" at the same time, where the two parts of the game connect and intertwine in a variety of exciting and intriguing ways.

History

Ian Williams has been writing computer games since the 1980s. His first published games are so old they now come bundled with the Spectrum Vega! One of his games, The General, received a Crash Smash from Crash! magazine in 1990. This was a big deal back then.

Goblin Harvest - The Mighty Quest started life as a board game with the same strategy elements but a very simple quest mechanic. Ian decided to augment the quest section of the game by using text adventure mechanics he'd first developed for an online game called TrueHero and its PC sequel, TrueHero 2: The Northern Archipelago.

The underlying design aim is to give the player the feeling that he's/she's a small part of a larger conflict whose actions can turn the tide of events.

The game has taken over 2 years to develop, using a framework created using the Monkey X language.

The game will be available for PC and iPad.

Features

  • Turn-based strategy
  • Post-modern text adventuring
  • Board game mechanics

Videos

Goblin Harvest - The Mighty Quest YouTube


Images

Download all screenshots & photos as .zip
MonkeyGame_2017-03-02_17-55-14-8.png
MonkeyGame_2017-03-02_17-47-46-7.png
MonkeyGame_2017-03-02_17-44-57-1.png
MonkeyGame_2017-03-02_17-45-33-2.png
MonkeyGame_2017-03-02_17-45-20-8.png
MonkeyGame_2016-12-20_17-17-32-8.png
MonkeyGame_2017-03-02_17-53-18-6.png

Download logo/icon assets as .zip
logo
icon

Monetization Permission

Subjunctive Software allows for the contents of Goblin Harvest - The Mighty Quest to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Goblin Harvest - The Mighty Quest is legally & explicitly allowed by Subjunctive Software. This permission can be found in writing at https://www.indiedb.com/games/goblin-harvest-the-mighty-quest/presskit.


itch.io
Trial version available on itch.io subjunctive-software.itch.io/goblin-harvest-the-mighty-quest.


About Subjunctive Software

Boilerplate
Just me (Ian Williams) and an artist (Janette Ramos). We made Goblin Harvest - The Mighty Quest. I also wrote the internet tool Textise.

More information
More information on Subjunctive Software, our logo & relevant media are available here.


Goblin Harvest - The Mighty Quest Credits

Ian Williams
Developer

Janette Ramos
Artist


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks