Infinite Territory is a 3D space combat simulation video game. A cross between arcade and realistic; more likely to be compared against Wing Commander than Star Citizen. This is an indie project, developed by a single individual. Work started back in 2011 has has been developed in my spare time to this day. While development has not been consistent, it continues, and has been iterated with improvements since it's conception. The concept originally started off as a 2D top down space combat game, using Blitz Basic (2000); and progressed through various releases of the Blitz software family, in to XNA and has finally arrived at it's new home, Unity3D (2011). This project has gone through several game names, originally titled Hostile Conflict, and has now been title Absolute Territory.
Slide your way to victory!