A new space superiority fighter has been certified for test flight readiness. Only the bravest and most diligent fighter pilots have applied for this most prestigious opportunity to test the most state of the art technology mankind has at his disposal.
Project Aries 3D 64 is under development. This is Pre-Alpha software. It is not complete. It is not fun.
About this release
Version: 20161219
Testing is required to:
1) Make it complete
2) Make it fun.
System requirements:
- 64-bit Operating System.
- Direct X 9.0
- Everything else is unknown.
Controls:
Keyboard & Mouse, Joystick and Controller support is available.
What’s available?
1) One type of:
a. Playable fighter
b. Enemy fighter
c. Primary weapon
2) Space combat
3) Simulator mode
a. One enemy type
b. 4 waves
4) Several difficulty options
5) User definable controls
6) Basic sound effects for:
a. Weapons fire
b. Shield & hull weapon impacts
What’s required of the test pilot?
1) Identify any bugs with current version
2) Explain what you liked and didn’t like
3) Suggest improvement to the current version
4) Report your findings on the forum. Be detailed and informative. Check your firearms and attitude at the door.
How to play:
1) Select Simulator from the main menu.
2) Choose your difficulty.
3) Click launch.
4) Engaged and destroy enemy targets.
NOTE: It is recommended you view the key controls under options before playing.
Changelog
19-Dec-2016 (v. 20161219)
- Added highscore table for simulator.
- Various bugfixes
31-Nov-2016 (v. 20161031)
- New menu screens
- Controller configuration menu is properly named Controls, instead of Options.
- Added new Options menu.
- Added Mouse Flight Sensitivity to Options - Interface menu.
10-Nov-2016
First public Pre-Alpha release (v. 20161007)
Notes:
- Cockpit view change is disabled
- There are no secondary weapons available
I'm really into the idea of this. When I played I had wished I could move/turn much quicker so I could find the ships easier.
Thanks for the feedback. Did the target direction arrow not help?
I don't remember seeing a target arrow, but I did try using the radar and I wasn't able to understand it my first time playing.
Press the E key to target the closest enemy, when the enemy is off screen a target arrow will show you the direction to turn.
The radar is the same as the one used in the Wing Commander series, which is my favourite space combat sims. I have to admit I didn't understand how it worked first time, even after reading the manual.
The inner circle represents the forward facing arc. The four quadrants are Top (12 O'clock), Right (3 O'CLock), Bottom (6 O'Clock), Left (9 O'Clock) areas of the ship. The outer ring is for behind the ship.
I did think about having different radar styles in there, specifically a 3D spherical radar and the one out of Elite: Dangerous. It may yet still happen.
totally respectable! I can feel the love in this game
Thank you so much.