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WE WANT YOU in the Imperial Space Force (ISF). Join us in protecting our borders from foreign and domestic opponents. Only in the ISF will you fly state-of-the-art space superiority fighters to protect the heavens with fortitude, skill and precision. Challenge your piloting skills by creating your own missions. Develop unique scenarios envisioned from your imagination. You decide the difficulty by adjusting the environment and opponents. Fight with the most devastating weapons against lighter opponents or truly test your skills against-all-odds.

Add file Report Project Aries 3D 64 (Pre-Alpha)

This demo has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest demo.

Filename
PA3D64_20161219.rar
Category
Demo
Uploader
centaurianmudpig
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Updated
Size
14.95mb (15,673,074 bytes)
Downloads
44 (1 today)
MD5 Hash
c463e74257d3e7686f5c5c6e31dcb67c
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Description

A new space superiority fighter has been certified for test flight readiness. Only the bravest and most diligent fighter pilots have applied for this most prestigious opportunity to test the most state of the art technology mankind has at his disposal. Project Aries 3D 64 is under development. This is Pre-Alpha software. It is not complete. It is not fun.

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Project Aries 3D 64 (Pre-Alpha)
Comments
noahm1216
noahm1216

I'm really into the idea of this. When I played I had wished I could move/turn much quicker so I could find the ships easier.

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centaurianmudpig Author
centaurianmudpig

Thanks for the feedback. Did the target direction arrow not help?

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noahm1216
noahm1216

I don't remember seeing a target arrow, but I did try using the radar and I wasn't able to understand it my first time playing.

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centaurianmudpig Author
centaurianmudpig

Press the E key to target the closest enemy, when the enemy is off screen a target arrow will show you the direction to turn.

The radar is the same as the one used in the Wing Commander series, which is my favourite space combat sims. I have to admit I didn't understand how it worked first time, even after reading the manual.

The inner circle represents the forward facing arc. The four quadrants are Top (12 O'clock), Right (3 O'CLock), Bottom (6 O'Clock), Left (9 O'Clock) areas of the ship. The outer ring is for behind the ship.

I did think about having different radar styles in there, specifically a 3D spherical radar and the one out of Elite: Dangerous. It may yet still happen.

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noahm1216
noahm1216

totally respectable! I can feel the love in this game

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centaurianmudpig Author
centaurianmudpig

Thank you so much.

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Absolute Territory
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Digitum Software
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Unity
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