Gentrieve 2 is a "Metroid"-style 3D action game featuring completely random & customizable worlds. The year is 3080. Mass Generators are creating everything, everywhere. However, thieves often steal Mass Generators in hopes of creating robot armies & fortresses. Thieves are terrible programmers, though, and their creations become uncontrollably hostile & fortresses wildly convoluted. It is your job to clear out these fortresses & return the faulty Mass Generators. Be warned, when the Mass Generator is taken offline, the fortress will soon implode!
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Game balance | Locked | |
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Oct 1 2012 Anchor | ||
So, let's talk about game balance, where it is and where it should be. What's the current situation? Far as I can tell the game generates short level strips consisting of an item check room, 1-2 regular rooms and a boss room with the occasional minor powerup or save room attached. The first such strip is added to the starting room with no item check and a second strip is added that requires the item from the boss of strip 1, a third strip requires the item of boss 2 and so on with each new strip branching off from some previous strip. The regular rooms are populated by up to a half-dozen enemies that each take a large number of hits with the basic gun to kill and may or may not drop a health or ammo refill on death. Now Super Metroid (apologies if my memories are too tainted by Metroid 1 which I played much more recently): As far as applying this to Gentrieve, well, here's my take on it: Why is this damned forum software eating linebreaks??? Edited by: KDR_11k |
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Oct 1 2012 Anchor | ||
Have you tried creating a custom game? The default setting for each "strip" length (e.g. rooms per item) is 3, which is a bit short, but new players generally want progression and new items relatively quick. You being a more seasoned player would probably enjoy custom games better. You can set each "strip" to be up to 15 rooms in length -- you should also give the "non-consecutive" rooms a try, which does some more crazy things with maps. |
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Oct 1 2012 Anchor | ||
I'm not sure upping the strip length with the current game balance would work out too well, the regular enemies tend to become pretty dangerous quickly and making it alive through 10 rooms is pretty unlikely since refills come too slow to make up for the damage and spent ammo. |
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