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Genocide Dolphins, is a surreal first-person shooter. It uses a mixture of cel and toon shading (amongst others) to create a unique style. The game relies on realistic physics for explosions, as well as how the character and camera reacts. This game is currently live on Kickstarter, please check out my campaign and share it if you can! Every little helps! The objective of the game is still evolving, but it will involve some form of strategic explosions, and some very advanced enemy AI. Out of all the games I have worked on, this one has flowed most naturally. It has been a very fun experience developing this title, mostly because I am using the excellent Unity3D games development tool.

Post news Report RSS Genocide Dolphins - Getting around the city like Spiderman

Genocide Dolphins has been evolving in ways I could not have dreamed of even months ago. This project is so fun and my skills are developing more each day, I'm layering up the pastel styles of yesteryear that I loved so much with newer more gritty specular materials. It works so nicely, check out some new shots and a great video demonstrating my maxed out character flying around the city bouncing off buildings with ease.

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Hi guys, been hard at work on GD :) Some screenshots and then some crazy slow motion power ups in the city! Trust me it's worth watching, well I think so anyway :) Think Bioshock Infinite meets Mirrors Edge in cyberpunk Killer7 bullet time land :) It's evolving as fast as I can keep up, and it's so much bloody fun both to make and play.

And now the crazed video I promised.

Feel free to follow the game on Facebook Facebook.com

Gaz
Radiant Silver Labs.

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