Hello, In today's Update I want to talk about some game mechanics and show you 2 new pictures of the game with some of the props.
We developed a mass system which determines if a player can lift a object with his physics gun, how fast it will fall and travel through air and how much damage it will deal to enemies, also if the mass is high enough, if it can destroy buildings. It will also be important for some puzzles, for example throwing some light chests into a streaming river wont help you since they just get dragged along the river, so you gotta think of something else. Maybe combining several objects to build a simple bridge.
For the future plans, we target July for our first prototype and also plan crowd funding close after the first prototype to help support the development to aim for a higher quality and size of the game, also if we will reach more funds than we intended too, we will create a 2 - Player Co-op mode, where 2 friends can play together.
Also from now on, we will release rather small updates every Thursday and in 4 weeks time a big update summarize all updates that have been released the past 4 weeks and something new :)
If you have a nice comment for us or a suggestion or critics we would love to hear them. Thank you for your interest in this update and Future Man: Beyond the Past
Kind Regards
Vescor Games
Nice to see you regularly posting news Pat!, good on ya and the project!
thx, yea we are trying to keep the community updated and show that this game will be released :)