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FRAY is a unique and fast paced multiplayer simultaneous turn-based strategy game for PC. Plan your orders swiftly and watch the action unfold as all the players' squads execute their turns simultaneously. Choose your characters among 6 different classes and arm them with a vast arsenal of weapons and items. Before each combat, you can pledge your allegiance to one of the 3 dominating global corporations, and gain access to faction specific bonuses and enhancements. With Fray: Reloaded Edition, experience the game like never before with new special effects, a new user interface, solo maps, complete class and weapon rebalance, matchmaking and much more. You will also have access to the game's Original Soundtrack composed by electro band Sound Washed!

Report RSS Fray: Meet Your Squad pt.3 - Support and Shadow

ast article in our three part series introducing you to the different classes you will get to choose from in Fray.

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Hi everyone, this is the last article in our three part series introducing you to the different classes you will get to choose from in Fray. If you have any questions regarding the classes, just shoot away in the comments and don't forget to subscribe and vote for us if you enjoy what we are creating!

Before we dive into the article, the whole team at Brain Candy would like to thank you for your support and helping us to be selected for the IndieDB top 100. We are very grateful and we will continue to work on a game that we hope you will enjoy!

In Fray, you control a squad of 4 combatants, to whom you will issue orders on the battlefield. You must choose these characters within a pool of 6 classes (Sniper, Assault, Medic, Tank, Support and Shadow) and each has its own specializations and weaponry.

Today we will be presenting the Support and Shadow classes, two versatile roles that will help you dominate the battlefield.


"All the gadgets at your fingertips."


Armor:
Medium
Movement: Medium
Range: Moderate
The Support is a class with a significant amount of equipment that can change the outcome of a combat.

They prefer finesse and technology to direct confrontation, and can provide any kind of support to a teammate, revealing enemy positions, assigning robot companions to an ally, automatically supplying ammunition using their aura and using some of the bountiful equipment available to them.




Weapons examples:

HF-Smith - Hand machine gun, ultra-precise but short range. Entry-level weapon for Aros’ HF series, it has triple the shooting rate of an equivalent weapon from the start of the 21st century.


Mine Launcher - With a design based on the rapid positioning of ground-study sonar devices, the Mag Tyde mine launcher and its projectiles remotely position destructive mines on battlefields.
Equipment Examples:

Turret - Fires at all opposing targets entering the area of effect.

Spawn Beacon - Sets a new spawn zone for the team.

Special Aura:

Supply Aura
- The Support restores allied ammunition.


"The last seen before dying"


Armor: Medium
Movement: Moderate
Range: Low
The Shadow is a backstabbing class, using technology to stay camouflaged and striking its opponent at the critical moment.

The Shadow’s strength is that it is the only class capable of blending into the background while moving behind enemy lines and creating panic when it makes its fatal appearance.




Weapon examples :

HF-Smith - Hand machine gun, ultra-precise but short range. Entry-level weapon for Aros’ HF series, it has triple the shooting rate of an equivalent weapon from the start of the 21st century.

Sol.Zero - A double concentration of technologies in a single weapon. The barrel has a quantum propulsion device, in front of this is a particle speed reducer built around a chamber where the temperature reaches absolute zero. Once all of the particles and atoms have stopped, a quantum shock is triggered to transmit the effect in the target direction. The first obstacle encountered is instantly frozen, for as long as the shot is maintained. There is also a sphere on the back of the same propulsion device. In this sphere, there is a reproduction of solar reactions, and a device amplifies the resulting radiation and concentrates them in the barrel, where they are then projected as very high-energy solar radiation.

Equipment Examples:

Area Jamming – Destructible physical device generating a smoke screen and hampering the opponent’s visibility within an area.


Secial Stance:
Camouflage - No modifier is applied to the characteristics, and any action other than
movement will deactivate the camouflage.


This concludes our final part of our “Meet your squad” articles. Thanks for reading, and join us on www.fray-game.com !

And please, vote for us ! Cheers !

Post comment Comments
Tallon_hunteR
Tallon_hunteR - - 138 comments

umm, shadow says heavy, isnt it supposed to be medium.

take it the same thing applies to the CronaCorp medium as heavy: that being they are brain implanted cyborg suits?

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Pra3t0r5
Pra3t0r5 - - 120 comments

In my opinion, heavy armour makes sense since apparently it is a close combat unit, when you are closer to the enemy, a shield or more armour to compensate a lacking of offensive power makes a lot of sense

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Yshaana Author
Yshaana - - 60 comments

woops, sorry guys, my bad, it is medium armor. The shadow can already become invisible, we didn't want ro overpower him! ;-)

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DaggerClassStudio
DaggerClassStudio - - 649 comments

You welcome :)
I absolutely love the armour etc....gives that Fallout/Gears of war/Killzone2 look

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