A farming game with unlimited possibilities. Your actions affect the world and the characters around you.
I'm going to start coding item pickups, tree cutting, and various other functions. I'm using hexes for clouds and tree leaves to reduce transparency used. The result looks good, very stylized, and reduces the amount of transparency that would hog resources. Everything is being made in blender and gimp (except the terrain, and a few assets I use). Because of the blender import bug, I'm converting to fbx within blender (recommended anyway). Modified the free water asset to make it look better. Debug.drawRay/drawLine are always off-target, better to use Debug.Log to check things. First-person view is in place, just need a reticule, but I can look at things (I looked at a rock). Anims are basic, but working (had some trouble there).