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When Earth is attacked by a devastatingly hostile fleet of unknown origin, the last remaining ships carrying what is left of humanity must find a way to work together and continue to survive out in the harshness of space, pursued relentlessly by the alien fleet. Your handful of ships of numerous classes will need to be maintained, fueled and kept stocked with the means to fight whatever you may come across. People left is a number that can only tick downwards as you struggle to feed, entertain and make life or death decisions with every planetary mission to find the resources to keep the fleet functional... Fragile Existence is a space real-time strategy with tactical pause, where you control the fate of a set fleet as they move from system to system, encountering ruined colonies, vicious alien lifeforms and harsh environments, taking part in RTS-style ground missions on procedural worlds with fleet support, manufacturing and researching, in a survival twist on the classic 4X formula.

Ship UI
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Description

Showcasing an early planet prototype and ship movement. Also shown is the ship UI, which is composed of individual components for each component of the ship. A power bar lies horizontally, with each component ordered by urgency of requiring power. A player can move components to the left to indicate that they need that system to remain operational no matter what, whilst moving components to the right means they will be the first to lose power should the power core begin to be depleted. Ship components also carry a 'slot' which enables certain abilities to be set and used by the ship.