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In this puzzle game you have to prepare a path for some little guys that look like walking smarties and are called Bloops (at least for now). Those guys tend to go up and down on towers all the time and are not that much more intelligent than lemmings. They always follow one of them who is taking the lead and is leading them towards the exit. The player will have to activate floor tiles to open a way, but has to make sure that his current action to open up a way for a Bloop does not throw off a Bloop on the other side of the tower, because those floor tiles always react to the user actions in groups. The game is won when the last Bloop reaches the exit and is lost when at least one Bloop is lost.

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Description

This short video demonstrates the new slide connection.
The vine on the right also shows that the level design is pretty generic, the connections are generated between the selected start and end tile in the level editor, no matter if it looks realistic (e.g. a slide going up, vines changing their length).