For many years, humans have been gradually destroying and polluting our Planet Earth. In a new journey, Joe decides to embark on an adventure to get to know the most diverse points of the planet, observing the negative impacts that humans are causing. In this great adventure, Joe knows people, cultures, ethnicities and makes great friendships. In addition, to be able to ship to other continents, Joe needs to collect special items such as coins, treasures, and diamonds to be able to sell and buy his ticket to follow his long journey across the globe.
In addition to making insane discoveries, Joe makes the record of each area cleared, so as to disclose to the world what he encountered in his adventures through the book, which will be written by him. The book named Flyto Adventures will show the world the beauties of our planet and the real importance of its preservation, guaranteeing a good quality of life for all living beings.
The soundtrack of the game is being produced through the application GarageBand on the iPad, is an original and innovative production. In all, there are more than 41 productions already made so far.
Flyto Adventures is a Brazilian Indie game with a different perspective and interactive puzzles in the scenario. The initial development began in 2013, by Juan de Souza to 13 years old when he was still developing the UpGamer Engine.
Besides that, the game will have a very compelling storyline that will immerse the player in the scene and missions. Moreover, the game being optimized for Windows 10® with resolution: 720p, 900p, 1080p, UltraWide and 4K - 30 and 60 fps (advanced options).
Compatible with Windows 10.
The launch is scheduled for the second half of 2020! :)
The game will be available in Portuguese, English, Spanish, French, and German.
In the game, the biggest differential of the project is its plot, which seeks to provide a unique and rewarding experience for the player, which will be translated into other languages, totaling five languages, to reach other countries. Soon, more information about the plot of "Flyto Adventures"!
In this article I will briefly mention why I decided to create an engine to develop "Flyto Adventures".
In this brief article, I'll be releasing important information about our game.
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With relatively simple hardware you can run our game normally. However, in order to fully enjoy the experience we are providing, it is necessary to be...
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