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Flipper is a new and exciting puzzle game based on a tile board system. In this game, you must clear each level of various coloured tiles as you move around the board. As you progress further into the game special tiles are introduced to create more complex ways of completing each level. The game can be played at your own pace and all levels are accessible from the start of the game. (no special unlocking of levels required) - 6 coloured and 6 special tiles used to create engaging puzzles - 30 levels of various difficulty which can be played at your own pace - Built-in puzzle editor which can be used to change or create brand new puzzles - All levels are stored in a text format which can easily be emailed to friends and family - The game is free to download and covered by the Creative Commons Deed Please check the website for additional hints and tips on what you can do with Flipper.

Post tutorial Report RSS Tutorial Screen 4

The Eye of the Storm Tutorial shows how the third special tile 'The Vacuum' interacts with the tile grid underneath.

Posted by on - Basic Design/Concepts

Tutorial Screen 4

The next special tile is called the Vacuum and decreases all tile around itself by 1 colour. In order to use this tile the cursor must move into its grid space. If the player starts on top of this tile, it is shrunken down and not used.

The Vacuum tile was designed with a negative base colour and graphic layout which hopefully represents its function to implode on the tile grid.

The Vacuum tile (when used) will affect a 3 x 3 grid area centered around itself. If the mouse cursor is moved over this tile, the game will display a highlight showing what area it will affect when activated.

Special tiles when used, will only affect other tiles located inside of the grid area. Any special tile located next to a Vacuum will not be triggered by its use.

When moving on to a Vacuum tile the previous cursor location will be decreased by 2 colours. (if possible) Due to rapid removal of colour from the grid, this special tile can easily leave a player trapped at the center.

The Vacuum tile does not affect grey tiles and this can be used to an advantage. It often worthwhile to plans routes around a Vacuum tile so that the surrounding colours can be more useful.

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