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Flipper is a new and exciting puzzle game based on a tile board system. In this game, you must clear each level of various coloured tiles as you move around the board. As you progress further into the game special tiles are introduced to create more complex ways of completing each level. The game can be played at your own pace and all levels are accessible from the start of the game. (no special unlocking of levels required) - 6 coloured and 6 special tiles used to create engaging puzzles - 30 levels of various difficulty which can be played at your own pace - Built-in puzzle editor which can be used to change or create brand new puzzles - All levels are stored in a text format which can easily be emailed to friends and family - The game is free to download and covered by the Creative Commons Deed Please check the website for additional hints and tips on what you can do with Flipper.

Post tutorial Report RSS Tutorial Screen 2

The Big Bang Theory Tutorial shows how the first special tile 'The Exploder' interacts with the tile grid underneath.

Posted by on - Basic Design/Concepts

Tutorial Screen 2

In order to take the game beyond flipping tiles, there is small collection of special tiles which float on top on the existing grid.

The first of these special tiles is called the Exploder which increases all tiles around itself by 1 colour. In order to use this tile the cursor must move into its grid space. If the player starts on top of an Exploder, the tile is shrunken down and not used.

The Exploder tile (when used) will affect a 3 x 3 grid area centered around itself. If the mouse cursor is moved over this special tile, the game will display a highlight showing what area it will affect when activated.

Special tiles when used, will only affect other tiles located inside of the grid area. Any special tile located next to an Exploder will not be triggered by its use.

When moving on to an Exploder tile the previous cursor location does not go down by 1 colour, it stays the same. The tile decrease associated with the movement of the cursor is negated by the increase of the Exploder tile.

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