While there's nothing inherently wrong with free-to-play games, microtransactions can easily become a drag. Due to this we wanted to try a very clean and simple format for Feeding Time's initial release, which is why its production hit a bit of a snag.
It's all sorted out now, though, and we're quickly approaching a release candidate for our cherished little puzzle game. Below are some recent screenshots from our QA build -- hope you like 'em!
More to come soon!