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A dark cloud has descended upon the land of the fairies, bringing with it an invasion of belligerent monsters. The fairy folk have long been a peaceful people without the need for weapons. Now they must rely on the modern weapons "borrowed" from the normal human folk, whom they had largely end relations with for centuries, to fend off the invasion. Réiltín, a fairy woman, is on a quest through the dark, invaded lands to find her way back to her home, blasting any monsters that get in her way with her personal arsenal.

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New marble and glass tileset, changes to lighting, additional sound effects, etc.

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I made quite a few changes this week:

Lighting

I'm not as gung-ho about hiding stuff in total darkness anymore, so I made some changes to the player's light to make things easier to see:

  • Larger light radius - so you can detect enemies sooner and have more time to whip out your gun.
  • Small amount of ambient lighting - it makes the edges of the light circle a bit nicer.
  • Tracers are now lit through the darkness - so you can see if your magic missiles successfully attacked the darkness or not.

This is my Boomstick

This is my Boomstick


New marble and glass tileset

For a large part of the development of this game, I've been using the Grass Maze tileset to playtest my game:


While I have made improvements to it over time, I still got tired of looking at it and decided that the game needed a makeover. Below are some screenshots of the different features of this tileset:

Diamond tiles


Roll out the red carpet


Sunken carpet


Sunken waterway


Miscellaneous additions

I added a bunch of new sound effects and fixed a bug in the countdown timer. If there is anything else I added this week that I forgot to mention, it will be in this video:

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