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Fall of Civilization – A post-apocalyptic strategy/simulator game. Single Player Non-Linear Isometric Style Game. You play as a survivor of the end of the world, creating your own story, controlling a faction of people you choose how you live in the new world and what the rules are. Build up your economy and upgrade your base to draw in more survivors to your community, but beware the stronger you get the more likely other factions will start looking at you. The choices you make of who you decide to be in this new world determine how the world and its people will treat you.

Post news Report RSS Character Model Complete, Skill Tree's & Inventory System!

Showing off latest 3D piece aswell as some interesting new features.

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Been working alot on the build, making complete overhauls, adding, fixing and changing. Things I'm going to show you are: New skill tree system and unit inventories *Placeholder art*

Skills have been split up into three categories: Survivor, Civil & Military


Survivor covering skills needed to survive in the wastelands and gather supplies.

Civil covering skills that help build up your base and interact with other factions passively

Military covering skills that will help you crush your opponents

Inside each skill tree holds three sub classes:

Survivor - Scavenger, Raider & Traveler


Civil - Engineer, Security & Farmer


Military - Scout, Soldier & Medic


The inventory system will allow you to give your units weapons and equipment. Allowing units to attack in longer ranges, travel further per turn, better damage, accuracy, health

However you will have not an abundance of items so choose careful what you give to who.




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