Demo installer for Evochron Legacy SE version 2.0428...
Version 2.0428 includes the following improvements:
- Added new options to shipyard for building to support standard trade-in option as well as directly storing frame (without required duplication) or frame plus equipment, secondary weapons, and cargo.
- Various secondary HUD elements and alert prompts doubled in texture resolution and brackets added to unify overall appearance.
- Added ability to reduce the update rate of shadow render stages for increased performance (see customizing kit).
- Minor improvements and fixes.
Notes:
New Shipyard Build Options
A new menu has been added to the shipyard build system that provides three options for constructing a new frame. Option one is the original trade-in option that credits the player for the value of their current frame, deducts for the cost of the new frame, then transfers all equipment, weapons, cargo, and fuel over to the new frame. Option two stores the current frame, deducts for the cost of the new frame, then transfers all equipment, weapons, cargo, and fuel over to the new frame. This supports allowing the player to swap ships while still keeping their original in storage with its custom design parameters and without requiring them to pay for a duplicate frame before swapping to a new one. The third option stores the current frame, unloads and stores as many equipment, secondary weapon, and cargo items as the hangar has storage for, then deducts for the cost of the new frame. This last option can leave the new ship frame empty if enough hangar storage is available to store all of the items from the previous ship, so the player will need to buy all new items to replace any they may have left in storage with their previous ship. Any items that can't be stored due to limited available storage will be left with the new ship or sold if there isn't enough room and the player can optionally sell what remains or eventually store such items at another location. The hangar fee is waved when storing a ship directly from the shipyard with either storage option. The primary goal of this new build system is to eliminate the requirement for the player to have to pay for a duplicate frame of their current ship before they can store one to design and build another. The player can now directly store their current ship without having to pay to duplicate it and then switch to a new ship they've designed immediately.
Texture Resolutions Increased for Secondary HUD Elements and Alert Prompts
To build on earlier updates that increased texture detail for primary HUD elements, this update applies increases to other secondary elements and alerts to better support 1440p and higher display resolutions. Such graphics have been redrawn for improved detail and appearance, including all animated elements. Brackets have also been added to various readouts, indicators, and alerts to better distinguish edges, types, and placements.
Miscellaneous Improvements and Fixes
This update includes several improvements and fixes for reported/discovered issues including a potential error message related to the message log array being exceeded under certain conditions with particular player actions, updates the training mode for recent additions, corrects an issue with upper axis input channels not being able to be mapped to key/button inputs, and adds a few performance tweaks.