• Register

EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale to bring you a planetary invasion simulator set in the EVE universe. Asking CCP for permission was the first thing we did and we have full permission to use their assets. See the FAQ for details.Your fleet starts in space, close to Earth. Between you and the planet is the enemy fleet. You must strike at targets on Earth whilst being ever mindful of the environmental effects of gravity and atmospheric re-entry. Compensate your turrets as your artillery shells curve off-course the closer you get to Earth. Use smaller ships to make a controlled descent and attack targets directly. Beware, your capital ships were never designed to make planetfall. Even if their armour saves them from burning up you are then left with a 100,000 tonne brick travelling towards solid rock at Mach 5.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Finally, the engine update I have been waiting for has arrived. Rudimentary weapons can be implemented. I made a new video of the smallest and largest ones in EVE:WORLD and their effects on impact.

The Outerra engine's first iteration of weapons don't have full features yet. There's only one projectile type and no particle effects like muzzle flashes or smoke - something artillery based weapons will have a lot of. You can see the random inaccuracy added to the Autocannon's projectiles - calculated at +/-1.18 degrees - and the magnitude of difference between these frigate-sized weapons with the super-capital siege weaponry.

Beam lasers are already working and you can really feel the game elements coming together with the distinctiveness of each faction's weapon types helping to further differentiate them and give them a unique feel.

Video - Rudimentary AI

Video - Rudimentary AI

News 1 comment

This update details the beginnings of some ship AI.

Weapons Abstraction

Weapons Abstraction

News 1 comment

Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...

Media Update - Lighting

Media Update - Lighting

News 1 comment

The game engine was recently updated to allow illuminating particles and clouds. This update covers the results when they are applied to EVE:WORLD.

Project Update - Orbital Elevator

Project Update - Orbital Elevator

News 1 comment

In this update I report the current status of the project and show some screens of a to-scale orbital elevator.

Post comment Comments  (0 - 10 of 39)
Guest
Guest - - 689,488 comments

This comment is currently awaiting admin approval, join now to view.

harbinger_9789
harbinger_9789 - - 24 comments

Hi !
Much to say about this mod !
Awesome work and details, tracking !
Are you planning a demo or very alpha testing in further months ?
If you want testers for this baby, I'm in !

Reply Good karma Bad karma+1 vote
DonBre
DonBre - - 830 comments

the graphics look dam awesomely beautifullll!

Reply Good karma Bad karma+1 vote
Puvy
Puvy - - 3,670 comments

Hhahahaha xD

Reply Good karma Bad karma+1 vote
xaneks
xaneks - - 33 comments

IF the invasion target is earth then it's not canon as EVE online takes place in the galaxy new eden hundreds of thousands if not millions of years after the collapse of the wormhole that connected the milky way and new eden but otherwise I am looking forward to this.

Reply Good karma Bad karma+1 vote
xaneks
xaneks - - 33 comments

So I am assuming that somebody made it through the second gate. Am I correct?

Reply Good karma Bad karma+1 vote
Mob11 Creator
Mob11 - - 28 comments

I know, I plan to recut the Prophecy trailer into an intro that says the gate they constructed was a combined empire effort to make a second EVE gate. After the Amarr attack out of ideological reasons (no Earth until reclaiming here is finished) the fragile alliance between the other 3 falls apart and it's a free for all to get through the gate first as everyone in the immediate area was wiped out by the EMP pulse :).

Reply Good karma+1 vote
KonaTek
KonaTek - - 162 comments

what can i say... the graphic is much better than the original game :P

Reply Good karma Bad karma+1 vote
war-lord-101
war-lord-101 - - 213 comments

Well done on putting this much work into this man, if you change engine will you have to recreate all the ships again?

Reply Good karma Bad karma+1 vote
Mob11 Creator
Mob11 - - 28 comments

Not as such. Things like the texture masks, normal maps, ships with turrets modelled are all ready in a "raw" format. Every engine has a favoured format and unique method of combining all the assets into a working object. Once I work out how to get one ship in I can repeat it easily for all of them.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X