EVE:WORLD is a free project that takes advantage of the Outerra engine's 1:1 scale rendition of Earth to bring you a planetary invasion simulator set in the EVE universe. Battle through enemy lines in everything from 10m drones to 18km Titans. Make a controlled descent through Earth's atmosphere to strike at targets around the globe.
Finally, the engine update I have been waiting for has arrived. Weapons can now be implemented in-game. Click for a new video of us using them to remodel...
video - first weapons test
This update details the beginnings of some ship AI.
video - rudimentary ai
Today's update includes a wealth of images depicting the projectile size, explosion size, range, and angle-of-deflection for the weapons you will command...
weapons abstraction
The game engine was recently updated to allow illuminating particles and clouds. This update covers the results when they are applied to EVE:WORLD.
media update - lighting
In this update I report the current status of the project and show some screens of a to-scale orbital elevator.
project update - orbital elevator
Whilst waiting for engine development to progress I have worked on a few ancillary features such as fleet formations. Included are some new screens of...
media - procedural fleet generation
This week's update is a video of a Caldari single-seater fighter launching from a super-carrier.
video - carrier operations
This week's update is a slew of screenshots showing off the ships' nice, new metallic hulls.
media - graphical upgrade
A large selection of screenshots showing a Caldari fleet in orbit and a visual representation of the weapon ranges and arcs to help give you an idea of...
combat visualisation
A quick update showing off the animations for the Citadel Cruise missile launcher, useable by super-capital warships.
animations - missile silo
The past few weeks I've been playing around with the flight models and the warp drive. Screens and video of the results.
media update - to the moon
An update on the project and a new video showing a stealth bomber attacking a Titan.
bombing run visualisation - video
Finally managed to get a working flight model implemented and have decided to showcase it in another video, along with the significant animation progress...
new ingame footage - flight models & animations
For the past few weeks I've been working on the animations for the turrets and show the current work in some screens.
news update - animation
I promised you something slightly special, and here it is: in a bid to attract attention for our recruitment drive we have released the first ingame video...
recruitment drive - first ingame footage
EVE Online is constantly having its content revised and updated. We show how we're bulking out the fleets of EVE:WORLD using their surplus models. Plenty...
bonus ships
A general state of the project update with some fancy shots of a Minmatar escort fleet.
progress report - minmatar fleet
Another progress update. I've extracted, labelled and sorted approximately 1400 sound files from EVE Online that are pertinent to EVE:World. I've also...
turrets & sfx
Today's update focuses on what we've been doing the past 2 weeks - creating and applying texture masks and crafting flight models. Bonus announcement...
progress update
We introduce how the stats from EVE Online will transfer over to EVE:WORLD, with the Amarr dreadnought "Revelation" as an example. New screens.
revelation - ship stats
We show some new images of ships, large and small next to a to-scale human character. We also cover some of the weaponry in the game.
scale - welcome to the world of eve
An FAQ to cover any initial questions about the game and to introduce its gameplay features. If you have any further questions, don't hesitate to post...
f.a.q.
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