Add a decision to decision tag foe some "cheat" options (for me to debug, no stability guarantee), new custom ideas (op and strong ones), new ideas (op and strong ones), a new country (protoss from SC2), new gov't reforms (balance, Strong and OP ones), couple sets of new units unique for new Gov't reforms, new religions(balance and OP), And extend game end year to a far far future, tech max level (ADM, DIP and MIL) to 50.
Install Instructions:
- Unzip the files to EU4 Mod folder
- If not working, find out "dlc_load.json" file and add "mod/cheat_events.mod" inside "[]" after ""enabled_mods":". if you have multiple mod shown in ""enabled_mods":[]", change "mod/" to the path same as your working mod and add "<your working mod path>/MoreStaffMoreFun.mod" after the mod list inside ""enabled_mods":[]"
features
- Add a decision to decision tag foe some "cheat" options (for me to debug, no stability guarantee)
- Add many new custom ideas (op and strong ones)
- Add many new ideas (op and strong ones)
- Add a new country (protoss from SC2)
- Add many new gov't reforms (balance, Strong and OP ones)
- Add many new religions for independent uses or as requirement for mod gov't reforms
- Extend game end year to a far far future
- Extend tech max level (ADM, DIP and MIL) to 50
- Add couple set of new units unique for new Gov't reforms
- Add new celestial reforms and decrees (strong effects with some debuff)
- Change some game global setting (like custom nation design point limit, ratio between total development and max manpower, etc) to make the game original ideas, gov't reforms, etc can compete with mod balance ideas, gov't reforms, etc
changelog
- 4/3/22 - make it compatible with v1.33.2
- 4/4/22 - add 2 government reforms
- 4/7/22 - add 3 new idea groups (for all government reforms)
- 4/10/22 - age unique bonus changed
- 4/12/22 - militarized society buff
- 4/14/22 - buff mercantism
- 4/17/22 - fix a bug for revolutionary age bonus
- 4/19/22 - buff the two extreme reforms and add new reform decision for soviet communism reform
- 4/24/22 - adjust an op bonus to all buffs that's involved, and smooth age buffs
- 4/25/22 - adjust land forcelimit to reduce lag and over floating
- 4/28/22 - add some new aspects to protectant and hussian and replace monarch power with country power in republic
- 5/3/22 - add 3 new roman great projects and buff some mod great projects
- 5/4/22 - add 4 new idea groups (3 unique to Roman Empire/Republic) and several related policies, and adjust 2 existed idea groups corresponding to the new general idea group
- 7/6/23 - adapting to v1.35.4, remove 2 government reforms that is no longer needed, add 3 new idea groups and 4 general custom idea sets, delete cheat event tag culture(no longer maintainning, use command console instead)
- 7/10/23 - small change of new mandate reforms to make it competitble with the original mandate reforms in 1.35.4, remove most of cheat events(ways too out of date, dont want to maintain them)
- 7/14/23 - few change to adapting to v1.35.6
- 7/15/23 - add a new religion under pagan group and used as requirement for roman republic and roman empire, change mod name to more staffs more fun
- 7/16/23 - fix a bug that cause game crush when a mod religion harmonizes pagan
- 7/23/23 - fix a bug that there is no national decision to formally reform roman empire after completing claiming as roman empire successor
- 7/28/23 - fix a text bug in age of revolution tag, adjust mod roman empire reform text and modifers (now, cannot pick it in custom nation set up and only can access through national decision, and it's now an op reform) to differentiate from the game original roman empire reform. nerf roman republic reform and change its name to the republic of rome
- 8/1/23 - some remaining remove obsoleted modifiers, add a new event that will break Ming dynasty into pieces as what happened in history, add 3 idea groups unique for Qing dynasty (stronger than normal idea group, but with debuffs, and without combination bonus).
- 8/4/23 - slightly adjust development effect on manpower, sailor and force limits, reduce some negative effects of new Qing dynasty unique ideas.
- 9/11/23 - add 3 idea groups unique to the roman empire and 3 idea groups unique to jurchen jianzhou, manchu or qing dynasty which has 3 combined policies for each 3-idea-group. adds 2 more decrees, 10 more mandate reforms to celestial empire that requires qing dynasty to enact. Now, 10 mandate reforms added in the past of this mod will also require qing dynasty to enact.
- 9/18/23 - fixed some bugs due to misunderstanding of some modifiers.
- 9/23/23 - add two more great project (one is unique for roman empire, another is unique for celestial empire) and adjust some modifier value to fit the game better.
- 10/5/23 - add two events for eliminating low stat ruler if conditions are met, add 3 provinces as initial protoss owned lands in the same state (if protoss was denied by the event, these 3 provinces will be also set to 1/1/1 stat, culture and religion set to default)
- 11/1/23 - add 4 great projects unique to great british empire and fix some text error
- 11/3/23 - add branch of new (female) advisors that are stronger than normal ones and buff some existed mod (female) advisors in order to let female advisor changes modifier have even higher value