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Escape from Ravensbrück is a 2D jump'n slash game in the style of Zelda 2 or Gargoyle's Quest. It has RPG and randomized elements, a hand painted children's book aesthetic, and a story grounded in the events of World War II. Initially it will be available on Windows/Mac/Linux around August 2015. Game features: A hand painted art style, painstakingly created using many small pieces of art, with a final touch up stage where the brush graces every corner of the world. Tight 2D action platforming with many weapons, gadgets, and upgrades to find and improve your character. An overworld, and non-combat areas that break up the pace, reward exploration, and help to tell the story. A five hour experience further lengthened by the game's randomization of item locations, monster placement, (and maybe even level layouts) within dungeons. A unique story that ranges from the bright and colorful aspects of a children's book to the dark and horrific torture that humans do to each other.

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Escape from Ravensbruck now has an alpha Gameplay footage, that is still in it's raw state

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Concept/Mockup

Good day! Today we are here to show you some gameplay that me with Ian whipped up in the past two days to show that we are not just full of hot air hah. It is basically bare bones for the core gameplay, as the basic movement, jumping, basic AI that avoids pits and pursues the main character is already done. Some hit box correction and new animations are in line for the next update, But this should give the feel of the game we hope. Stay tuned!

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