Check... RPG, survival, co-op game, mining, crafting, zombies, farming, taming, player houses, bombs, retro graphics, lighting, YES! Endyr's got it all.
Introducing context menus for all items. The menu displays the name, count (if stackable) and all available options. It might later be used for accessing additional settings, like eg. changing the oil lamp's brightness (where brighter means faster oil drain).
Looks good! Definitely agrees with the rest of the art.
Lamp oil dynamics is a nice touch, I love seeing extra depth in game mechanics like that. Keep it up, and thanks for sharing!
Thanks, please keep in mind that pre-ordering is possible during the development stage - visit Endyr.com for details :-)