The war looms over the world of Errat. The four factions saddle their steeds and sharpen their swords to march to the battlefields. But few, if any, are aware of the shadow that hangs over them. The world changed with the end of the Great Wars and the birth of the Duel Arena. With this measure, we tried to avoid unnecessary bloodshed, but now winds of change are blowing. The horns, worn out from disuse, re-echo from the Peaks of the Night to the Celestial Prairies. Errat is in danger, but nobody knows yet.
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